Hardcore gaming is where it all started!The geeks' definition of hardcore would be, an intransigent nucleus resistant to change, permanent death or playing with callous regard to the character. The user might leave a few drunken tales behind as a legacy if any primary character warranted such recognition. Even then it's more likely to a tale of the multitude of spawned characters and what those represent as an overall whole. The actual physical memory would have been cleared as the next player stepped up, dropped a quarter and added a new credit.
There was also the infamous 10 second blackmail they used at the arcade to 'continue' the game with a new credit. Often a credit that is currently showing a zero balance which then requires a quick decision when there is more change in the pocket ready to go. Deposit coins or we are going to derez the memory! and you'll have to start over, from the beginning. My longest arcade stretch was on the first Tron game, duh! more than 8 hours on my second life in a two player game. My opponent left on about hour 3 after only playing 1 of his 3 lives. What then makes a hardcore player? Perhaps it's anyone who recognizes the futility of getting sentimental about any game or character. Besides, it wasn't until gaming with the PC and Consoles that we got saves, now better than ever with complex stats, inventories and quest logs. No surprise that one of the coolest games to give us complex saves was Diablo and Diablo2. Then that tradition continues for Diablo III, full of ways to transform your primary character into a hero that saves the Kingdom of Heaven! It's still the same shit on a different pile, ... maybe I was expecting more, something different, new and exciting. Instead, somehow, we got less and more at the same time and Blizzard does that better than anyone else!
|
||||||||||||||||||||||||||
Coming Next ... a review of the 2012 Canadian Video Game Awards, held at FANeXpo, Vancouver, BC, with limited seating, I have brought back videos and more opinions ... |
It was nice and strangely disappointing that Blizzard kept the minimum system requirements low. It all adds up to World of Warcraft in disguise, only without the monthly fee and all of it's drawbacks. In any case, managing to level up to 52 before losing interest in the game will be a stretch now to get past the "servers undergoing maintenance", Internet lag time or my character standing in one spot while the shots appear out of thin air a couple of yards away because Battle.Net hasn't caught up to me.
The great news is that the graphics are awesome, the gameplay follows most of the basic commands as before, with a few improvements like [Z]oom. A faster PC with a decent video card, will definitely improve the experience. Otherwise you'll just get 800x600, again, for the third time ... playable? Yes, an improvement? Not enough of one to make up for all the other mistakes. This is proof positive that Blizzard needs to start standing up to the whiners on their forums. I would gladly give up the extra backpack space, the low cost crafting, side-by-side inventory comparisons and specialized mana, just to get back the offline playability.
Well my gaming schedule didn't go from overtime, into overdrive and then 'way too much'. Occasionally my eyes got blurry and I start to nod off whilst in the middle of a fight. That's a good indication its time to take a break and let the world know how I feel about this bomb coated with sweetness. I'll be heading back to Batman, Dragon Age and Deus Ex. My return to Diablo III will be no different than my mood for other games. It certainly didn't knock my socks off with greater class and sophistication that we were expecting. There are still some pretty impressive moves and battles that you can get into. Especially battles that can end with the little birdie wave at the computer that declares a solid, "take that evil monsters in cyberspace!" kind of adrenaline rush ...
Grrr |
Title: Diablo III
Genre: Action RPG
Release Date: 15 May 2011
Published by: Blizzard Entertainment
Developed by: Blizzard Entertainment
|
|||||||
Hardcore BYTEsIf you'd like to find some great mainstream gaming websites, I would suggest GameSpot, IGN or GamersGate! Recently I heard the news that GamePro is no longer going to publish their print magazine. It was a great subscription to have around for reference. Looks like PCWorld has taken over the operations of GamePro, It would take more than that kind of upset in the industry for me to go back to PCGamer! Granted some Indi games can be fun and enjoyable, but after spending a grand or more on an extreme machine, the last game I want to play is one that still runs on a dinosaur 8086 processor. The recent Tv serial, 'The Big Bang Theory', portrays these geeky four stooges as still playing on the Wii and enjoying a round on a DOS based dungeon game. Not going to happen again in my lifetime even though I'm probably one of the fewer sources around that still has all his DOS software.!? My working unit is a custom designed AMD Phenom™ II X4 955 Black Edition 125W 3.2Ghz Quad Core processor on an Asus M4A79T Deluxe motherboard and G.Skill 6GB matched Dual Channel memory modules, a Nvidia GeForce GTX 560 main GPU and a GTX 460 dedicated PhysX GPU with Nvidia 3D Vision Kit on Asus' VG236 3D monitor atop a Samsung LED Syncmaster monitor of the same size. OCZ Vertex SSD installed with Windows 7 64bit Pro in an Azza Case. Other enhancements include a Noctua N14 Dual Fan Heatsink, 1.8TB of RAID 5 Data storage and nMEDIA-PC display panel. This GridBug was named 'Galactica', after the popular BattleStar from Tv, and provided a baseline for building inexpensive customized gaming units. Everyone can have a Xbox or a Playstation, bah, poodoo! Take a stand against the one world console takeover! Build a personalized Extreme Graphics & Gaming Personal Computer and take advantage of your inner geek right from buying the hardware to tightening the last screw. Anyone wanting to know more can Contact Us about your dream machine or click on any E.G.G. project link. |
|||||||
|
|||||||